Engine: Games Fundamental Classes (GFC) Library provided by Kingston University

Programming Tool: Visual Studio

Language: C++

Role: Programmer

Team size: 1

Development Time:1 month

Synopsis:

"Playing with Particles" is a small project that examines different ways of creating visually interesting particle effects using the in-house engine at Kingston University. Particles will spawn roughly every 20 frames at the centre of the window, or a user can click somewhere on the screen to create one at the mouse's coordinates. Different patterns can be achieved by using different values, with more interesting visuals being shown with values like Pi, Archimedes' Constant, Euler's Number and the Golden Ratio.